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Many years have passed since the formation of the alliance. However, the glorious future that was promised has yet to arrive. In the aftermath of the Purge all the races vowed to cooperate towards a common goal. But as time went by, working together proved to be more difficult than expected. On top of that, the construction costs of new Stations kept rising and soon, most of the races found themselves unable to cope with such financial difficulties. With the future of the alliance hanging in the balance, it was decided that the countless destroyed worlds, remnants of the War and the Purge, should be revived. The facilities, laying there forgotten, could help in the improvement of the economy. Failure could mean the end of the Alliance and the disruption of peace. It is a desperate hope for a galaxy still haunted by its past, a final effort for a New Dawn.
Contents:
- 112 Facilities
- 64 Technology
- 20 Aid to Alliance
- 8 Ambassadors
- 8 Base Benefits
- 5 Stations
- 4 Player Aids
- 4 Sectors
- 1 Alliance Base
- 1 Main Board
- 8 Alien Boards
- 60 Plastic Bases
- 16 Plastic MHQ
- 4 White Dice
- 1 Black Die
- 4 Yelllow Dice
- 3 Red Dice
- 3 Green Dice
- 26 Credit Tokens
- 26 Military Tokens
- 26 Science Tokens
- 16 VP Tokens
- 12 Re-roll Tokens
- 12 Green Die Tokens
- 12 "+2" Tokens
- 8 Ambassador Tokens
- Various other Tokens
- Rulebook
New Dawn is the thematic sequel of Among the Stars. In New Dawn, players take the role of alliance officials, belonging to different races, sent on a mission to explore and revive a part of the Galaxy. Each game lasts 5 rounds during which, players can explore regions, establish bases, seize control of facilities, send ambassadors, produce resources and send aid to the Alliance.
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